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Bellum Eternus
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.15 10:24:00 -
[1]
Edited by: Bellum Eternus on 15/12/2009 10:25:51 I see a lot of people posting in this thread arguing that blasters are just fine, but I don't see any of those same people with very many, if any, kills using blaster ships. Or kills of any sort for that matter.
If you don't have solid experience flying blaster ships, and indeed solid experience flying most if not all races ships and ship sizes in PVP, you have no business posting in this thread. Zero. NONE.
Since Dominion I think that the balance between lasers and projectiles is at a really good point. Lasers are the benchmark by which all other guns are now judged, and projectiles now have some unique features like real working damage selection with high damage ammo and improved falloff and tracking and so on. The damage curves actually end up being unique enough that each weapon system has it's own advantages and disadvantages.
The goal of improving blasters-
Blasters don't need more range. That's not their role. Short range is FINE. Leave the range alone. They're role is to do massive amounts of damage at extreme short range, and be able to hit reliably inside this small envelope of performance.
Boost blaster tracking to whatever point is needed to guarantee hits within their optimal range and boost blaster damage to the point that it's significantly more powerful than the next highest DPS weapon at that short range (probably lasers) by about 35-45%. Yes, you heard right- 35-45%.
Blasters need to work as well at point blank range as scorch works at long range. In other words, no other gun system should even be in the same league as blasters when fighting at extreme close range. Don't like having your face melted off? Then don't close to within 4km of a blaster ship. Problem solved.
T2 ammo is another issue, but T2 short ranged ammo needs to be addressed as well. Right now the damage difference between T2 guns/ammo and T1 guns and faction ammo is extremely small. Too small in fact. T2 ammo needs to have it's penalties removed and it's damage increased by a large margin so that the combination is clearly superior to T1 guns and faction ammo.
As an example, Void should have the tracking penalty removed. The longer optimal and shorter falloff make it unique, as does the higher cap use, but it should have significantly higher base damage than faction antimatter to make up for the higher cap use.
Similar changes need to occur for Conflag and Hail.
Blasters need a lot more tracking and a lot more damage. Not range. We have lasers and ACs for range. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.03 06:10:00 -
[2]
Originally by: MEM0 First of all i love blaster's have done for years but they really need some love now
Some ideas -Give blasters 10-15% more base damage to all blasters keep range the same -5% Speed and agility boost to blaster boats Thorax/Deimos/Brutix/Eos/Astarte/Megathron/Hyperion (Kronos)? -Void ammo remove tracking penalty altogether reduce range bonus to 15-20% keep falloff the same increase cap use by 5%-10% increase Void damage by 5-10% -Give all blaster boats 5-10% more capacitor capacity as mwding into range really really hurts your cap -Tracking bonus for blasters 20-35% -Deimos keep the bonus's how they are now but remove a low and add a mid this ship really needs a web with the damage increaee above lossing a low should be fine
And before someone says train Amarr/Minmatar i have done and you know what a blaster boat would still be my first choice
For those people that are saying blaster's are fine they damn well are not so dont post about them if you have no idea
hello Bellum long time since i've been on the bad end of your blasters trained amarr yet?
Sadly, CCP has pretty much broken my will to champion blaster fixes that they so badly need. I now have large pulse spec 5 and soon to have large autocannon spec 5.
It'll take nothing short of a miracle to get me out of my Mach and into my Vindi given the current state of the game. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.05.01 00:16:00 -
[3]
Ahhh, the good old blaster thread, how I love thee... not really.
I've been telling everyone for years how crap blasters are and how much they need a damage boost, and now that someone else is saying the same thing (lol) everyone suddenly agrees? 
Anyhoo...
What blasters don't need: range buffs. What they do need: massive damage and tracking increases.
Right now the AC/laser balance is just wonderful. ACs have damage choice and plenty of range, lasers have great range and plenty of DPS and quick change ammo. Scorch range is insane.
What blasters need is a nice 50% DPS increase across the board, a little more optimal for small and mediums and a 100-200% tracking boost. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.07.03 08:12:00 -
[4]
Originally by: Super Whopper
Originally by: Fettered Soul blasters+ range boost = pulses do not brake races tactics balance. blaster boats need damage boost to compensate all disadvantages (range, cap use, fixed damage, big fitting requirements)
You mean like Autocannons?
I demand more range!
ACs work great. My Mach is brilliant. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.07.03 08:21:00 -
[5]
Originally by: Super Whopper I have been calling for this change for years and have always been ignored.
I suggest we en mass write petitions and spam forums until CCP get tired and change blasters.
As an avid blaster pilot I suggest more range over more DPS. I don't care about this nonsense that blasters will encroach on autocannons, because lasers outdamage and outreach all guns anyway. Ridiculous, stupid and time for this to change.
If this thread is forgotten I will simply create another one, as I'm tired of this bull****.
As an avid blaster user, your idea of more range is total crap. More DPS/tracking, same range. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |
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